Electricfoxy mentors Roosevelt students (part 3)

Well, Meron and Tsedey have done it...they completed their year-long senior project and recently topped it off with a final demo and presentation. I must say how impressed I am at the amount the girls learned and with their dedication to see this project through. There were a lot of twists and turns in the project that could have easily been discouraging. For the past few months, I’ve been working with high school senior girls, Meron Shiferaw and Tsedey Tadesse, at Roosevelt High School in Seattle on a collaborative, cross-disciplinary project. The project introduces the young women to both technology and fashion and how to merge them into a new experience in the shape of an interactive gown. The project had its roots in a course Meron took at Roosevelt HS last year — Introduction to Computer Science. That course, taught by Andrew Davidson, introduced students to the basics of computer science and engineering. During this project, they completed 6 phases that taught them interaction design, basic electronics, intro to eTextiles, basic programming, fashion design and fashion construction.

Their project concept uses technology to push the boundaries of traditional Ethiopian wedding gowns. The interaction takes the participant through a playful story of the modernization of traditional Ethiopian wedding gowns that started with handmade gowns with a single ornate pattern around the bottom edge and slowly became more ornate and shorter in length through the generations.

Here's how the project turned out...

At one point of the project, Tsedey took a trip to Ethiopia and purchased hand-made traditional wedding gown fabric for the project. Each floral pattern in the fabric was used to diffuse the LEDs that were embedded in an inner lining.

The transition and animation of the LEDs told the story of the modernization of traditional ethiopian wedding gowns.

Meron Shiferaw (left) and Tsedey Tadesse (right)

For more info on the girls' process, go to part 1 to see how they got started and part 2 to see the hurdles that they had to overcome.

Special thanks to Kevin Wong Photography who took the gorgeous final photos of the project.

Electricfoxy mentors Roosevelt Students (part 2)

Meron and Tsedey are making great progress on their interactive wedding gown. Here's an update from last month's post: For the past few months, I’ve been working with high school senior girls, Meron Shiferaw and Tsedey Tadesse, at Roosevelt High School in Seattle on a collaborative, cross-disciplinary project. The project introduces the young women to both technology and fashion and how to merge them into a new experience in the shape of an interactive gown. Throughout the months, they’ve been learning basic electronics, programming, fashion design and fashion construction. Here's a look at their progress...

As a recap to last month's post, the project had its roots in a course Meron took at Roosevelt HS last year — Introduction to Computer Science. That course, taught by Andrew Davidson, introduced students to the basics of computer science and engineering. So far, they've gone through 4 (out of 6) phases and are in the middle of construction and programming. Here's a recap and their progress...

1. Concepting and design 

The first step for the students was to understand basic electronic theory, sensors, and interaction possibilities and concept ideas based on the limitations. When the students started the project, the original concept was to invite social play through an interactive gown (see last month's post for details). As they investigated what it would take to build a working prototype that included wireless capabilities and custom software that communicated with Twitter APIs, they decided to simplify the concept and scope it down to something that they could realistically build within the given timeframe.

Removing the complexity of wireless connectivity and open APIs, the students focused on a concept that used 9 LEDs and a remote control that participants could use to interact with the dress. For the concept, the students went back to their roots and decided to merge tradition Ethiopian culture with technology.

For their project, the concept uses technology to push the boundaries of traditional Ethiopian wedding gowns. The interaction takes the participant through a playful story of the modernization of traditional Ethiopian wedding gowns that started with handmade gowns with a single ornate pattern around the bottom edge and slowly became more ornate and shorter in length through the generations.

2. Intro to eTextiles

During this phase, they learned about different types of conductive threads, how to sew and work with the threads, and simple techniques to prepare electronics components for garment construction.

3. Intro to Arduino and electronics

During this phase and thanks to Roosevelt’s Computer Science teacher, Andrew Davidson, the students learned how to work with an Arduino board, basic electronics, and programming.

4. Intro to fashion design and construction

While learning the electronics and programming side of the project, they also learned about fashion design, pattern making, garment construction, and how to prepare a garment for circuit integration.

5. Integrating the circuit into the dress

This is Meron and Tsedey's current phase, so they're in the midst of working on production and learning how to integrate the circuitry into a garment. Once the full circuit was working without a glitch on the breadboard, it was time to start sewing it into the garment. The tedious hand-sewing took days for the students to complete, which was reminiscent of meticulous handcrafting of traditional Ethiopian wedding gowns. Finally, they had all 9 LEDs sewn into the dress behind the 9 fabric patterns along with the Lilypad, batteries and remote IR sensor that would allow the remote control to communicate with the dress.

 

It's working!

 6. Programming

The students started with a basic program, but now that the circuit is in the dress, they wanted to make a few improvements on the design of the interaction. So, we had a design session to flush out the interaction. The students wanted to tell a playful story around the modernization of traditional Ethiopian wedding gowns, which began as ankle-length handmade gowns decorated with a pattern around the bottom seam. Through time, the patterns became more ornate and moved up the dress just as the seams got shorter. SO, they decided to use this for the interaction and mapped out the dress modes:

  • Mode 1: Pulse along the bottom edge. This is reminiscent of long traditional gowns with patterns along the bottom seam.
  • Mode 2: Twinkle along the bottom edge. Through time, the patterns started to become more ornate and complex.
  • Mode 3: Pulse the top rows. Through time, the dresses started to become shorter
  • Mode 4: Twinkle the top rows. Not only did they get shorter, but more patterns embellished the dress in more areas.
  • Mode 5: Twinkle everywhere. The more modern dresses have more patterns and come in a variety of lengths

Using the remote, participants can change the speed of the pulsing and twinkling, change modes, and control individual LEDs in a fun and playful way.

Stay tuned for the March Presentation/Demo

The final presentation and demo will be in March and the students are working hard to finish the dress by then. Stay tuned as the dress starts taking shape and we'll share the final outcome then...

Related post: Electricfoxy mentors Roosevelt Students (part 1)

Electricfoxy mentors Roosevelt Students (part 1)

For the past few months, I've been working with high school senior girls, Meron Shiferaw and Tsedey Tadesse, at Roosevelt High School in Seattle on a collaborative, cross-disciplinary project. The project introduces the young women to both technology and fashion and how to merge them into a new experience in the shape of an interactive wedding gown. Throughout the months, they've been learning basic electronics, programming, fashion design and fashion construction. And these girls are rockstars! They are not afraid to get their hands into wiring, sewing and building what could be a fairly complicated electronic design and garment integration. The project had its roots in a course Meron took at Roosevelt HS last year — Introduction to Computer Science. That course, taught by Andrew Davidson, introduced students to the basics of computer science and engineering. Davidson says that the goal of that course was to “get students excited about computing and programming in a hands-on, project-oriented lab environment.” They experimented with physical computing applications using Arduino micro-controllers.

Meron’s final project for the course was a small LED necklace powered by a LilyPad (an Arduino variant designed for wearable technology applications). That led to her collaboration with Tsedey on the interactive gown for their senior project this year. Davidson says that Meron is now taking AP Computer Science, continuing her studies in Java.

Here's how the project is starting to take shape...

Step 1: Concepting and design

The first step for the students was to understand basic electronic theory, sensors, and interaction possibilities. The girls already knew that they wanted to make an interactive wedding gown, so we walked through different inputs and outputs that sensors and electronics provide and started brainstorming ideas around the experience.

The final idea was to create an illuminated gown that invited social play. The dress would consist of 25 LEDs and a connection to Twitter through Twitter's open APIs that could then be interfaced through a smartphone. At the end of the project, the plan was to have an event (such as a mock wedding), where the audience could tweet a message to the dress. Each tweet would light up an LED for a duration of time until it eventually faded off. If the audience collectively lit up all of the LEDs at once, they would change color, hence, inviting social play with a group goal...to change the color of the dress.

I reached out to R/GA's Will Turnage who demo'd a Light-up Twitter jacket during a talk at SXSW last year that had similar capabilities. He provided us with the source code he used along with instructions that he has made available at wubbahed.com. Thank you for sharing Will! This could provide the students with a good foundation to learn from if they make it that far.

Step 2: Intro to eTextiles

While figuring out the concept for the project, I walked the students through a variety of eTextile techniques. They learned about different types of conductive threads, how to sew and work with the threads, and simple techniques to prepare electronics components for garment construction.

Step 3: Intro to Arduino and electronics

The next step was to start diving into the Arduino platform, which was the plan to use to construct the project. Thanks to Roosevelt’s Computer Science teacher, Andrew Davidson, the students learned how to work with an Arduino board, basic electronics, and programming. With a fairly ambitious concept, we began to simplify and focus on getting the LEDs to work only. If the students could achieve this, then they could add the twitter capability later on in the project or even in a second version of the dress. This was a good lesson in planning and phasing out these complex fashion+technology experiences.

Step 4: Intro to fashion design and construction

While learning the electronics and programming side of the project, they started learning about fashion design, pattern making and constructing. After some trial and error and 3 garment construction later...the gown is starting to take shape. And I must say, it's going to look beautiful! The electronics will be sewn into the lining of the bottom portion of the gown so that the LEDs will illuminate behind the silver pattern in the fabric.

Next step: Integrating the circuit into the dress

The students are getting ready to finish the breadboard testing using the final components. Once the full circuit is working without a glitch, they'll start integrating it into the garment.

Check out Part 2 to follow their progress.

Way to go Roosevelt High! You ladies are making some excellent progress!

Composing music through gestures and muscle movement

[gallery] UK-based new media and sonic artist Marco Donnarumma is exploring new ways we control, compose and experience music with his project Xth Sense: Music for Flesh II. "The body is able to perform an impressive range of movements and to transform any amount of muscular energy into a kinetic event, from the most elusive to the most emphatic...This continuous kinetic energy created by every muscles of the body naturally becomes mechanical vibration, which is nothing but sound...Similarly to human voice, the body is capable of infinite movement combinations and expressive subtlety...with excellent control that can be achieved through practice." Continue on Marco Donnarumma's research blog.

The project is a free open-source software/hardware platform for the application of muscle-created sounds. See it in action here:

More info and images on Marco Donnarumma's research blog.

Other related research is Desney Tan's (Microsoft Research) Muscle-Computer Interfaces.

modwells: Personal modules for wellness

[gallery] I've been working on another wearable technology project via Artefact. The project is focused on the topic of healthcare and takes an integrated approach to the design that combines technology garments, industrial design and software.  Here's an update on the project, the concept, and where I'm at with it, which is only scratching the surface of the many possibilities of this platform. I would love to hear your thoughts!

Healthcare today

Today there is a significant conversation around health, wellness and healthcare experiences and an equal amount of investment happening in the consumer arena. So, I put on my thinking cap and started asking a few questions around this topic:

  • How can we motivate people to live a healthier lifestyle?
  • How can we engage people more in preventative care, and how can we increase their health awareness?
  • How can we teach people how to stay healthy?
  • How can we make health data more accessible?
  • How can a personal health product adjust to the needs of different people? There are many systems which track a single set of data very well, but nothing that adapts to the personal needs of people and tracks multiple data combinations.
  • How can this be done in a way that inspires us to want to use it and wear it?

I've been dissecting these questions into bite-sized chunks and came up with the following platform solution (read about some of the research findings on the Artefact website here):

modwells: Personal modules for wellness

The modwells system is a platform that delivers a consumer-focused healthcare experience integrated into your daily life. It improves your physical and emotional health, and enhances your quality of life. The system respects the unique health and wellbeing needs of each user and accommodates those needs through a customizable solution that blurs the line between traditional medical products and consumer products. The system consists of:

  • Mods: a collection of input and output sensors that collect and assess health data, provide basic feedback and alerts.
  • Trestle: A trestle that presents data and interaction. The trestle also recharges the mods wirelessly.
  • Accessories: A collection of optional accessories that extend the mod’s capabilities. In this case, it is a body positioning garment.
  • A cross-platform software application: enables users to work with their personal health data, manage goals, share experiences with friends and connect with healthcare professionals

Continue reading on the artefact website ...

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Zip: Control your music

[gallery] Alas, a new electricfoxy project!

Zip is a garment that explores the aesthetics and interaction of wearable technology solutions that have built-in music controls. There are many products on the market today ranging from snowboard jackets to hoodies that allow you to connect your music player and control it using buttons integrated into the textiles. However, most of the solutions simply take the music player's hardware controls and replicate them on the sleeve or inside the lapel using eTextiles. Although still innovative, Zip investigates this further by:

Garment interactions Rather than replicating hardware controls into soft textiles, Zip also considers some of our basic garment mechanics and integrates the controls into the gestures that we already perform with our clothing.

Aesthetics Rather than simply attaching technology to clothing or hiding it in pockets, Zip considers the aesthetics of the technology, exposes it, and uses it as part of the overall styling of the garment.

Manufacturing We are starting to see more wearable technology enter the public's eye, yet producing tech garments is still one of the major road blockers due to high cost, lack of streamlined manufacturing processes and a variety of other variables. Zip is designed to be manufactured with both the pattern and ciruit design aimed for production.

Go to the project site to read all about it and watch the video.

I'd love to hear your thoughts on this project!

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