In Remebrance Bill Moggridge, 1943-2012

Very sad news for the design community recently with the passing of one of IDEO's cofounders Bill Moggridge. He has been a tremendous influence to designers world wide and has had an infinite amount of impact on interaction and product design. He will truly be missed. Here's what Fast Company says:

In 2010, as the new director of the Cooper-Hewitt, National Design Museum, Bill Moggridge rode into New York from California with a formidable resume: cofounder of Ideo, inventor of the first laptop computer, author of the seminal work on interaction design, educator, and winner of a slew of international design awards.

But as a city full of designers and design-lovers was quick to discover, rarely has such an illustrious bio been animated by such a delightful person.

Bill, who passed away from cancer last Saturday, September 8th, embraced the city with the enthusiasm of a kid from the boonies, fresh off the bus. He was everywhere: hosting design breakfasts with business leaders, leading panels with design luminaries, throwing parties at the Cooper-Hewitt’s grand mansion on Fifth Avenue’s Museum Mile, presiding over National Design Awards luncheons at the White House with Michelle Obama and the head of the Smithsonian, G. Wayne Clough.

Continue reading on Fast Company...

An interview with Steve Mann

New York Time's Bits recently conducted an interview with Steve Mann, one of the great pioneers in wearable tech, who talked about "mediated reality" and where he thinks wearable tech is heading. "Steve Mann is considered by many to be the world’s first cyborg. He has been using wearable computers that assist his vision since the 1970s. Now he wears a display screen over his right eye and is connected to a computer and the Internet. In this edited interview, he discusses 'mediated reality'; the coming wearable-computing wars among Apple, Google and RIM; and the brain-computer interface. Are you the first cyborg? Yes. If you look through the history of wearables, I was named the father of wearable computing, or the world’s first cyborg. But the definition of wearable computing can be kind of fuzzy itself. Thousands of years ago, in China, people would wear an abacus around their neck — that, in one sense, was a wearable computer.

Will we all be cyborgs soon? It’s kind of obvious that everyone is moving along that trajectory. What I envisioned back in the 1970s was this thing you would wear as “glass” over your right eye, and you could see the world though that glass. The glass then reconfigures the things you see.

Unlike smartphones, where we have to look at our devices, will wearables look at us? There’s research showing that glass looks at people, but now wearable computers are people looking at. You just end there, at “at.” That’s what makes it so deliciously wonderful."

Continue reading on Bits. Image is of Steve Mann via Bits.

Insoles monitor the way you walk

If you're thinking about movement monitoring, here's an interesting pedo-biometrics application. Research shows that each person has a unique way of walking that can be measured by pressure and your gait, so your footprint is just as much a personal signature as your fingerprint. A research team at Carnegie Mellon are fast at work to capitalize on this information and is developing special shoe inserts that can determine the identity of a person just by how they walk. These security-monitoring inserts can then determine whether or not a person has the security clearance to be in a certain area like a power plant, military base or a high-tech research facility. Continue reading on Ecouttere.

Carnegie Mellon University researchers at the new $1.5 million per year Pedo-Biometrics Lab are teaming up with Autonomous ID, an Ottawa, Canada, company currently relocating operations to the U.S. to test insole sensory system prototypes for a variety of identification uses, from security to detecting the onset of such diseases as diabetes and Parkinson's. The CMU Pedo-Biometrics Lab, headed by Electrical and Computer Engineering Professor Marios Savvides, will provide the roadmap for scientific analysis and algorithm research and development for the new pedo-biometrics discipline, which uses a specially designed insole to monitor foot movement. Continue reading at Carnegie Mellon Engineering.

Image from Gent.

Athletes using wearable tech to win gold

PSFK published a good article that takes a look at how olympic athletes are using wearable technology to win Gold in London. "Brought to you with the help of Intel, PSFK looks at how even though Olympians are the world’s most physically gifted athletes, some may have an advantage by training with innovative gadgets and programs.

The 2012 London Olympics are poised to be the most tech-forward Summer Olympic games. During the 2008 Olympics in Beijing, 108 world records were set–until those games, only an average of 22 records had been broken at Olympic games. Why the massive increase in Beijing? Advances in technology. In the four years since Beijing, the world has seen even greater innovations in this sector– in 2008, Facebook and Twitter were still in their infancy, the iPhone was in its first generation, and being able to make a payment through NFC technology was just a dream.

How will the current advances in technology give Olympic hopefuls an edge in the competition? From specially designed, golf-ball inspired track suits that promise to shave 0.023 seconds off a sprinter’s 100m time to cycling bikes with the least possible drag that increase the possibility of reducing mile splits by 1.6 seconds, athletes are better equipped than ever to win gold.

Some athletes are further embracing technology, using sensors and chips to help them analyze their performance, guaranteeing their movements are as efficient as possible- and therefore hopefully increase their chance for winning Olympic gold.

British gymnast Mimi Cesar has perfected her rhythmic floor routine using MotivePro, a vibrating suit that uses a modular system of sensors on her body to track and record her movements. The sensors give her real-time feedback as to where her body is in space, and vibrate when her arms, legs, head, chest, or feet go outside a desired range of motion. Because the feedback is instantaneous, Mimi can correct and refine her position while doing her routine. The suit can also give her audio cues as to when she’s out of alignment, and after she’s finished her routine, she can play back her performance to see visual cues to help make it perfect.

....

Lolo Jones, an American hurdler, is also using motion-detecting sensors to optimize her form in her quest to win gold in the 100m hurdle event. Unlike Mimi, who has several minutes to complete her event, Lolo’s event will be over in roughly 12 seconds- every fraction of a second could mean the difference between placing at the Olympics or falling short. To improve her performance and to drop her average time, Lolo tracks every second of her performance using a 40 Vicon T40S motion-capture cameras that record 2,000 frames per second. The cameras capture the 39 reflective motion detection sensors Lolo wears on her body, allowing her and her team to analyze her every movement down to millimeters."

Continue reading on PSFK

Wearable Technology Conference Recap

I spoke at the Wearable Technology Conference in San Francisco this week and the day was a success! The conference was a packed house with 21 speakers presenting their ideas and new product developments in just one day. It was a sold-out crowd with a wait-list of attendees that ranged from technologists to researchers to start-ups launching new products. It was great to see such a growing interest in this space and I hope this will inspire the coordinators to extend it out for a couple of days instead of just one. I approached my talk around what makes technology wearable and shared  four principles that the industry can use toward creating more compelling consumer products. Others focused on topics such as manufacturing and feasibility. All around, the talks presented opportunities in this space along with mountainous challenges. Even with the barriers, the tone of the room throughout the day confirmed that we are just beginning a wave in this field and everyone there was excited to be on it.

In general, the conference focused on the consumer electronics and technology side of wearables, but was very weak on eTextiles or any of the work that’s being explored with smart fabrics. There were a couple of references to garments, but even those were focused on the ones that had hard-casing components attached to them, not necessarily integrated into the fabric itself. The topics also lacked a user experience perspective and this is an area that we shouldn’t omit from the conversation.

Here are some highlights from the conference:

Power in the software

There was one talk in particular that was very impressive by Dave Dickenson from Zeo Sleep Manager. He was one of the few that presented his sleep management product from the perspective of the user experience and talked about how interpreting sensor data in meaningful ways is one of the core opportunities for these new types of consumer electronic products. I couldn't agree more! He shared with us a catchy phrase that the company uses: Device & Advice, which he defined as taking data from the device, making sense of it and making recommendations to the user on what to do with it. This aligns nicely with one of my principles, Connected, where we have the ability to use software and smart algorithms to interpret the data in more meaningful ways to the user. For example, rather than simply showing you how you slept that night, provide recommendations on what to do to improve your sleep based on that data. This brings more value to the experience and helps people not only understand themselves better (aka quantified self) but understand what to do to improve their lives.

Creative funding for innovation

I enjoyed Eric Migicovsky’s talk from Pebble who presented their story and the overall product experience. What’s interesting about his product is that it represents new business models and ways in which these types of innovations are being funded. Migicovsky and his colleagues raised their funds through Kickstarter, a crowdsourcing investment service, originally asking for $100K but earning over $10Mill with nearly 85K pre-orders! The format is a great low-risk way to get early stage funding while also getting a sense of consumer demand. And in this case, with so much investment, it’s clear that consumers are ready for this type of device.

Trends in form-factors

After Google’s announcement of their new Google Glass concept aimed for prime-time in the short term, headsup displays are all the rage. So I couldn’t help but take notice with Kip Fyfe’s product that he shared from 4iii Innovations. They have developed an attachable device aimed at cyclists that turns your bike shades into a headsup display. It’s a first version product so the styling isn’t quite refined yet, but the product includes an interface that is pushed to the side and in your periphery rather than in front of you and disruptive. Conceptually, this is moving the heads-up display experience in the right direction as opposed to the disruptive experience that I have seen from the Google Glass concept video so far.

Breaking through the manufacturing barrier

It was clear that manufacturing is still a big hurdle in this field. Since wearable technology requires a close collaboration between very different types of products and fields (i.e., electronics vs. garment making) the manufacturing facilities are not set up to handle production for all aspects of these types of products. Dr. Chih-Cheng Lu from AiQ Smart Clothing Lab talked about the variety of products and garment accessories they are making with embedded sensing technology. When making the garments, however, they run into all sorts of manufacturing hurdles due to fragmentation. For example, they develop softgood accessories such as underwear with embedded technologies and have products for both men and women. But the apparel manufacturers specialize in only one or the other so they have to go to one facility to produce the mens underwear and an entirely different facility to produce the women's. Overall, the production workflow is not set up to manufacture these types of products in a streamlined fashion. This adds a lot of logistical complexity and cost to the process.

Powering our devices

Powering wearable devices and getting batteries to a small enough size to be worn is still a big challenge right now. Brooks Kincaid from Imprint Energy gave an inspiring talk about improvements in batteries made specifically for wearable technology. He shared his super-thin solution that is as thin as a sheet of paper, bendable and you can even punch a hole in it without effecting the performance and power. The only downer for his product is that it won’t be available for another 2 or 3 years. Nonetheless, it’s a promising advancement in this space.

Applying the four principles

Collectively, the talks presented ideas and new products that could really benefit from applying the four foundational principles to their experience: contextual, discreet, connected, and fashionable. Most products are doing one or two of these, but lack the others. It’s a step forward in carving out a new field, but as the industry matures, so will the need to apply better end-to-end processes and methods of design and development. I would like to see more thinking across these four principles, which will help us create much more compelling consumer experiences and technology products that we want to wear and that, ultimately, improve our lives.

For more info on the four principles, go to the article here. For more info on the conference, go to their site here.

I'll be speaking at 2 events in SF

I'll be at two events in San Francisco this week sharing my latest project Move and talking about 4 principles that can help us create better and more compelling wearable technology solutions. During my talks, I'll share four design and development principles for wearable technology, an example of how these can be applied through my latest product Move and other industry products, and how our immerging industry can collaborate toward more compelling consumer experiences. The four principles include:

  1. Contextual: Understanding your audience, their context, & what they need to improve their lives
  2. Discreet: Pushing the technology to the background so it’s non-disruptive & ambient
  3. Connected: Connecting to software & services that bring more value to the experience
  4. Fashionable: Removing the geek-factor toward a broader consumer market

Here's where the events will be:

Come and join me in the discussion if you're in town!